# SET(SOURCES screens/ui_Screen1.c
#     ui.c
#     ui_helpers.c)

# add_library(ui ${SOURCES})

file(GLOB_RECURSE SOURCES_C *.c)
file(GLOB_RECURSE SOURCES_CPP *.cpp)

idf_component_register(
    SRCS ${SOURCES_C} ${SOURCES_CPP} 
    INCLUDE_DIRS "." )

    
# spiffs_create_partition_image(storage ../spiffs FLASH_IN_PROJECT)


